I finally just started milking the easiest races and got the money I needed to have fun (dominate against other low-ranking folks; being competitive against tougher foes; and being able to pimp out my car in cool ways). Now the game is getting much more fun and I can tell I'll be playing a bunch more of it.
One other thing that's really nice about the progression curve: I can earn a ton of cash racing the default car so that I can really soup up the harder-to-drive (more specialized) cars and make them easier to handle when I start out with them. I remember struggling with muscle cars in Dub Edition, but I don't think I'll have the same problem here because I'll be able to buy and upgrade one that handles well before I need to complete those missions.
That said, I need to take a quick break to check out Dead Space. It's just got too much good buzz to let it idle on my shelf any longer.
A couple of quick notes re: Midnight Club, first:
- LB activates special move. I drove around for a long time before I could figure out how the mechanic work (powers up and then executes on LB press). See, you get the prompt to buy a special move upgrade -- and you get told to use it -- but you never get told HOW to use it. Whoops.
- Cosmetic car customization is a bit too advanced for me. I much prefered the more restrictive options in Dub Edition because it guaranteed my car would look cool without much fuss. Between awkward camera controls and weird advanced/tecnical features required to customize decals, I think I'll be spending a lot less time on this feature. I can understand why they did this (to be competitive with games like Forza and PGR that have active online communities who love to share car porn).
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