I've reached a stage in Warhammer where I need to reflect deeply on whether I'm becoming addicted or whether I'm actually enjoying the game.
I think what I like the most about the game is that it allows me to play it very casually. I can jump in and out easily and knock off a few items from my quest book or do some exploration. That said, Ive mainly been playing it as a way to relax in several sustained bouts. There's definitely an addictive quality to the reinforcement schedule that the game has put me on. Just when I think that I've reached a logical stopping point I find several new things to do.
One of the most interesting things I'm finding is that I actually want the world to be more populated. The public quests and RvR components are so fun -- and help you level up so much more quickly -- that I actually miss them when I'm wandering around doing my own thing. Again, this is a tribute to the matchmaking mechanics used in Warhammer that emphasizes communal play without requiring social interaction. It's kind of like a series of flash mobs where we all just show up and start hacking away.
What I'm really wondering is how this will work out nearer to the end game. Most MMO games require a huge amount of strategy and communication to solve difficult end boss encounters. I've even noticed in some of the tougher boss encounters in Warhammer that these affairs can become quite sloppy and hopeless. I wonder how this game will keep the cool free-for-all mentality while ramping up the challenge ramp to keep things interesting.
Next up: Sitting on my comfy couch with some console games: Dead Space and Midnight Club: Los Angeles.
EDIT: I did complete the Diedrich Bader quest. No -- I did not get to do two chicks at the same time as a reward.
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