I also played a few demos. Notes to follow (I can't remember the names of the games) and I'll add 'em to my evaluation list.
There was:
- A fish photography game... that seemed like it would be the perfect free/cheap game. $10 seemed like too much for it.
- A breakdancing rhythm/puzzle game... that seemed cool and was strangely addictive, but fell flat in terms of controls and feedback.
- A new version of Geometry Wars... where you didn't get to test out any of the new game play modes.
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