The Darkness is still enjoyable, but it is seeming less and less like an action adventure and more like an adventure. It really does fall more in line with Eternal Darkness than Chronicles of Riddick.
I'm finding the story and character development engaging even though it plays on rather tired stereotypes of New York lowlifes and mobsters. The main character reminds me a bit of the main character in Prey: Rough around the edges, but likable.
The combat aspect of game play, sadly, is not all that satisfying. While there is the promise of interesting/tactical/puzzle solving squad based combat, this has yet to be delivered in any compelling way.
Another frustrating aspect is in-game lighting and level design. I often find myself lost and not sure where to go next and need to refresh my memory with the journal or (worse) check street maps to figure out where I am and where I need to get to. Seems like the designers could do a better job subtly pointing my nose in the direction I need to wander in.
I think I'm engaged enough in the story that I'll try to blow through and complete the game in order to get some resolution. It still does amaze me that I'm willing to set aside the varied complaints I made in order to complete the story.
Wednesday, April 9, 2008
More The Darkness
Posted by Jason Schklar at 12:31 AM
Tags: chronicles of riddick, eternal darkness, prey, story, the darkness
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