Well, the undead have finally arrived in Uncharted: Drake's Fortune. I'm kind of sad about how the 6-axis functionality was incorporated into the game play (shake the controller when one of them jumps on your back) but it's not awful. Unlike the melee combos (which I could never master and thus never do hand-to-hand combat) I needed to figure out this maneuver in order to complete the initial encounter.
Oh -- and they answered the "how am I going to find guns in a dungeon with populated by the undead from the time of Sir Francis Drake". Nazis discovered the dungeon during WWII and left some sweet weapons and ammo behind. Say hello to my little friend... The MP40.
Then back to humans and... we're done.
Great game. Definitely Hudson Hawk with strong elements of Indiana Jones. It also made me think of how much cooler Crimson Skies could have been and makes me sad that there won't be a Crimson Skies II. I still remember cringing at one of the original visions for that game where you "play the movie" -- and now I'm with the impression that I did just play a movie and it was a great gaming experience.
I'd really have to put this game in the category of Chronicles of Riddick: Escape from Butcher Bay and Eternal Darkness. The game mechanics in both of those games were fun. Not great, but fun. Yet both of those games really made me feel like I was in the middle of the movie and able to guide the lead with my thoughts and button presses.
Could the combat have been better? Yep. The puzzling? Definitely. But I developed an attachment to the main characters of the game that was as deep as in any movie. The ending was truly satisfying (in terms of the story resolution moreso than the final battle) and left me looking forward to the sequel.
Saturday, February 23, 2008
They're here.... And now they're gone!
Posted by Jason Schklar at 8:38 PM
Tags: 6 axis controller, chronicles of riddick, crimson skies, eternal darkness, hudson hawk, uncharted: drake's fortune
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