Whew.
I'm done playthrough #1 of Ratchet & Clank. It seriously rocked my ass and was a worthy successor to the previous 3 PS2 versions. Smashing stuff to make it rain bolts just never gets old in my mind. I actually just played 20 minutes of the challenge mode (same game, but harder enemies and a challenge multiplier where you can literally coat the screen in shiny bolts) and am still wanting more.
Still, I need to discuss some obvious warts. This version really was not as polished as the previous versions in a few noticeable ways:
- Broken features:
- The Treasure Map was muddled -- it wasn't obvious where the Gold Bolts were at all.
- The Helicopter Weapon was completely uncontrollable (at least by me) and made this weapon an expensive waste of time.
- The Invert Y-axis option simply didn't work for Space Craft Controls, which made that aspect of the game pretty not fun for me.
- UI foibles:
- I remember in the first game it was really easy to scroll through all the worlds at a glance and tell which ones had open quests and hidden Gold Bolts. This was replaced with a model where individual worlds needed to be selected and expanded before you could tell whether they were worth returning to.
- I can't remember if this was the case in previous versions, but you could exit vendors by pressing the "O" button. However, doing so often meant that I triggered a weapon blast by mistake
- Flying was quite pleasurable (though occasionally the controls felt a little twitchy)
- The circuit board minigame was awesome (once I discovered that you could hold "X" to keep the ball in place)
- The jig dancing was fun (shake that booty)
No comments:
Post a Comment